Initialize engine version: 5.4.0p3 (dac96b578024) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 960M (ID=0x139b) Vendor: NVIDIA VRAM: 3072 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\AmplifyBloom.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\AmplifyBloom.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\EasyRoads3D.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\EasyRoads3D.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\HOTween.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\HOTween.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Decal.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Decal.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Util.Attributes.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Util.Attributes.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DOTween.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DOTween43.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DOTween46.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DOTween50.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Core.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain - Completed reload, in 0.093 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.603556 ms Non platform assembly: data-1639D008 (this message is harmless) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/data-1639D008.dll Non platform assembly: data-163B7148 (this message is harmless) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/data-163B7148.dll Non platform assembly: data-1B2A6020 (this message is harmless) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/data-1B2A6020.dll Rewired: Searching for compatible XInput library... Rewired: Found Xinput1_3.dll. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless) MoviePlayback::LoadMovieData got NULL! (Filename: Line: 295) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.236942 ms -- SystemInfo -- deviceType: Desktop processorType: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz processorCount: 8 systemMemorySize: 8052 Mb operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceID: 0x139B graphicsDeviceName: NVIDIA GeForce GTX 960M graphicsDeviceType: Direct3D11 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 0x10DE graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3072 Mb graphicsShaderLevel: 50 supportsRenderTextures: True supportsShadows: True supportsStencil: 1 ---- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 14024 unused Assets to reduce memory usage. Loaded Objects now: 33381. Total: 41.504822 ms (FindLiveObjects: 1.729186 ms CreateObjectMapping: 2.332841 ms MarkObjects: 32.809505 ms DeleteObjects: 4.632102 ms) GAME VERSION: Sandbox Alpha v.365 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.266180 ms Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 39338. Total: 45.149666 ms (FindLiveObjects: 2.648100 ms CreateObjectMapping: 2.340347 ms MarkObjects: 39.729412 ms DeleteObjects: 0.431407 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.602178 ms Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 39087. Total: 93.268616 ms (FindLiveObjects: 3.405829 ms CreateObjectMapping: 2.642569 ms MarkObjects: 86.539520 ms DeleteObjects: 0.679111 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.745286 ms Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 115044. Total: 355.734406 ms (FindLiveObjects: 5.763955 ms CreateObjectMapping: 3.277434 ms MarkObjects: 346.460327 ms DeleteObjects: 0.231901 ms) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 87.206779 ms Unloading 3397 unused Assets to reduce memory usage. Loaded Objects now: 90826. Total: 246.137482 ms (FindLiveObjects: 4.749830 ms CreateObjectMapping: 2.752792 ms MarkObjects: 235.653320 ms DeleteObjects: 2.980743 ms) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.724847 ms Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 91954. Total: 254.842285 ms (FindLiveObjects: 10.465193 ms CreateObjectMapping: 4.704398 ms MarkObjects: 239.414703 ms DeleteObjects: 0.256000 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.905978 ms Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 116139. Total: 499.179443 ms (FindLiveObjects: 5.887609 ms CreateObjectMapping: 3.346175 ms MarkObjects: 489.715332 ms DeleteObjects: 0.229531 ms) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 138.980453 ms Unloading 3861 unused Assets to reduce memory usage. Loaded Objects now: 41014. Total: 446.307892 ms (FindLiveObjects: 6.039313 ms CreateObjectMapping: 2.938076 ms MarkObjects: 382.189728 ms DeleteObjects: 55.139599 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.871013 ms Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 73419. Total: 328.196625 ms (FindLiveObjects: 3.605731 ms CreateObjectMapping: 2.307557 ms MarkObjects: 321.916687 ms DeleteObjects: 0.365432 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.985905 ms Unloading 2174 unused Assets to reduce memory usage. Loaded Objects now: 41821. Total: 148.373047 ms (FindLiveObjects: 5.610671 ms CreateObjectMapping: 2.256594 ms MarkObjects: 127.837730 ms DeleteObjects: 12.666479 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.950816 ms Unloading 257 unused Assets to reduce memory usage. Loaded Objects now: 145876. Total: 367.223999 ms (FindLiveObjects: 7.491561 ms CreateObjectMapping: 4.064793 ms MarkObjects: 355.108612 ms DeleteObjects: 0.557827 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 102.262604 ms Unloading 5824 unused Assets to reduce memory usage. Loaded Objects now: 97628. Total: 111.336388 ms (FindLiveObjects: 5.398522 ms CreateObjectMapping: 4.716645 ms MarkObjects: 95.811234 ms DeleteObjects: 5.408794 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.384894 ms Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 96168. Total: 138.554565 ms (FindLiveObjects: 8.660945 ms CreateObjectMapping: 3.200792 ms MarkObjects: 126.156342 ms DeleteObjects: 0.534914 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.801486 ms Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 148845. Total: 317.687561 ms (FindLiveObjects: 8.091660 ms CreateObjectMapping: 3.487607 ms MarkObjects: 305.758667 ms DeleteObjects: 0.349234 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 197.092499 ms Unloading 5823 unused Assets to reduce memory usage. Loaded Objects now: 98966. Total: 106.330948 ms (FindLiveObjects: 6.964153 ms CreateObjectMapping: 2.787162 ms MarkObjects: 91.890640 ms DeleteObjects: 4.688596 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.756151 ms Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 97260. Total: 79.145546 ms (FindLiveObjects: 4.712695 ms CreateObjectMapping: 1.925137 ms MarkObjects: 72.165588 ms DeleteObjects: 0.341333 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.148151 ms Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 150138. Total: 324.894653 ms (FindLiveObjects: 7.779561 ms CreateObjectMapping: 3.828151 ms MarkObjects: 312.911285 ms DeleteObjects: 0.374913 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 193.999557 ms Unloading 5823 unused Assets to reduce memory usage. Loaded Objects now: 100118. Total: 203.616150 ms (FindLiveObjects: 9.303711 ms CreateObjectMapping: 6.399214 ms MarkObjects: 155.264908 ms DeleteObjects: 32.647530 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.362872 ms Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 98465. Total: 196.262070 ms (FindLiveObjects: 11.000896 ms CreateObjectMapping: 4.068348 ms MarkObjects: 180.479752 ms DeleteObjects: 0.711506 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.007114 ms Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 151643. Total: 350.438995 ms (FindLiveObjects: 8.100747 ms CreateObjectMapping: 5.798325 ms MarkObjects: 336.113251 ms DeleteObjects: 0.425481 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 112.023796 ms Unloading 5829 unused Assets to reduce memory usage. Loaded Objects now: 101307. Total: 109.937469 ms (FindLiveObjects: 6.258177 ms CreateObjectMapping: 2.859063 ms MarkObjects: 95.636223 ms DeleteObjects: 5.181238 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.887511 ms Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 99680. Total: 127.761078 ms (FindLiveObjects: 6.159412 ms CreateObjectMapping: 2.691952 ms MarkObjects: 118.530464 ms DeleteObjects: 0.377679 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.093237 ms Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 153454. Total: 349.068512 ms (FindLiveObjects: 9.436846 ms CreateObjectMapping: 4.303805 ms MarkObjects: 334.917023 ms DeleteObjects: 0.410074 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 100.856178 ms Unloading 5823 unused Assets to reduce memory usage. Loaded Objects now: 102477. Total: 101.971443 ms (FindLiveObjects: 5.749337 ms CreateObjectMapping: 3.109138 ms MarkObjects: 87.497940 ms DeleteObjects: 5.613436 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.197635 ms Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 101035. Total: 154.270538 ms (FindLiveObjects: 7.751907 ms CreateObjectMapping: 4.507262 ms MarkObjects: 141.656998 ms DeleteObjects: 0.352395 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.682275 ms Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 154809. Total: 351.209747 ms (FindLiveObjects: 11.196848 ms CreateObjectMapping: 3.592299 ms MarkObjects: 335.724915 ms DeleteObjects: 0.695309 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 214.722931 ms Unloading 5826 unused Assets to reduce memory usage. Loaded Objects now: 103676. Total: 155.276764 ms (FindLiveObjects: 8.208204 ms CreateObjectMapping: 3.225681 ms MarkObjects: 137.245346 ms DeleteObjects: 6.596350 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.249388 ms Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 102586. Total: 148.557541 ms (FindLiveObjects: 6.540252 ms CreateObjectMapping: 3.437039 ms MarkObjects: 138.250381 ms DeleteObjects: 0.328296 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.737188 ms Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 157332. Total: 415.881012 ms (FindLiveObjects: 10.825094 ms CreateObjectMapping: 3.459163 ms MarkObjects: 401.194183 ms DeleteObjects: 0.402173 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 101.276131 ms Unloading 5823 unused Assets to reduce memory usage. Loaded Objects now: 104917. Total: 154.823227 ms (FindLiveObjects: 6.480202 ms CreateObjectMapping: 2.667063 ms MarkObjects: 140.912308 ms DeleteObjects: 4.762867 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.552796 ms Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 103391. Total: 199.374374 ms (FindLiveObjects: 9.582623 ms CreateObjectMapping: 3.297977 ms MarkObjects: 185.871552 ms DeleteObjects: 0.620247 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.933237 ms Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 159811. Total: 432.752136 ms (FindLiveObjects: 9.534032 ms CreateObjectMapping: 4.547954 ms MarkObjects: 418.143921 ms DeleteObjects: 0.525037 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 110.470009 ms Unloading 5866 unused Assets to reduce memory usage. Loaded Objects now: 103649. Total: 231.174896 ms (FindLiveObjects: 7.666178 ms CreateObjectMapping: 3.488792 ms MarkObjects: 214.134689 ms DeleteObjects: 5.884054 ms) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.135511 ms Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 104586. Total: 381.706573 ms (FindLiveObjects: 9.210476 ms CreateObjectMapping: 4.057287 ms MarkObjects: 367.924835 ms DeleteObjects: 0.511605 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.872695 ms Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 162606. Total: 482.979919 ms (FindLiveObjects: 8.569290 ms CreateObjectMapping: 4.062027 ms MarkObjects: 469.935760 ms DeleteObjects: 0.412049 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 106.308823 ms Unloading 5822 unused Assets to reduce memory usage. Loaded Objects now: 106634. Total: 240.869324 ms (FindLiveObjects: 6.310721 ms CreateObjectMapping: 2.737384 ms MarkObjects: 226.811035 ms DeleteObjects: 5.009781 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.367812 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 105786. Total: 407.634094 ms (FindLiveObjects: 12.084552 ms CreateObjectMapping: 4.638423 ms MarkObjects: 390.571777 ms DeleteObjects: 0.338568 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.486226 ms Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 163810. Total: 501.648193 ms (FindLiveObjects: 10.692749 ms CreateObjectMapping: 4.130768 ms MarkObjects: 486.433167 ms DeleteObjects: 0.390716 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 125.792488 ms Unloading 5818 unused Assets to reduce memory usage. Loaded Objects now: 107887. Total: 243.819656 ms (FindLiveObjects: 7.399116 ms CreateObjectMapping: 3.151014 ms MarkObjects: 227.964630 ms DeleteObjects: 5.303312 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.373836 ms Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 106972. Total: 321.678497 ms (FindLiveObjects: 11.145095 ms CreateObjectMapping: 3.201582 ms MarkObjects: 306.915009 ms DeleteObjects: 0.415605 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.116943 ms Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 165006. Total: 488.943390 ms (FindLiveObjects: 7.888203 ms CreateObjectMapping: 5.582226 ms MarkObjects: 475.062897 ms DeleteObjects: 0.408099 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 100.334694 ms Unloading 5818 unused Assets to reduce memory usage. Loaded Objects now: 109042. Total: 241.811951 ms (FindLiveObjects: 6.985882 ms CreateObjectMapping: 4.159213 ms MarkObjects: 225.638901 ms DeleteObjects: 5.027164 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.919018 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 108137. Total: 289.601410 ms (FindLiveObjects: 7.815117 ms CreateObjectMapping: 2.525631 ms MarkObjects: 278.930786 ms DeleteObjects: 0.327901 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.400697 ms Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 166170. Total: 510.214325 ms (FindLiveObjects: 13.677443 ms CreateObjectMapping: 6.081585 ms MarkObjects: 489.964630 ms DeleteObjects: 0.488691 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 122.934616 ms Unloading 5823 unused Assets to reduce memory usage. Loaded Objects now: 110320. Total: 214.701614 ms (FindLiveObjects: 8.897587 ms CreateObjectMapping: 4.015015 ms MarkObjects: 196.610123 ms DeleteObjects: 5.178078 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.312503 ms Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 109226. Total: 305.521210 ms (FindLiveObjects: 10.230131 ms CreateObjectMapping: 4.399410 ms MarkObjects: 290.613556 ms DeleteObjects: 0.276148 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.850574 ms Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 167220. Total: 492.121674 ms (FindLiveObjects: 7.772055 ms CreateObjectMapping: 3.627459 ms MarkObjects: 480.291534 ms DeleteObjects: 0.429432 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 122.434860 ms Unloading 5824 unused Assets to reduce memory usage. Loaded Objects now: 112091. Total: 215.262985 ms (FindLiveObjects: 7.941932 ms CreateObjectMapping: 4.168694 ms MarkObjects: 197.158081 ms DeleteObjects: 5.993091 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.766524 ms Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 110996. Total: 232.091843 ms (FindLiveObjects: 10.625193 ms CreateObjectMapping: 4.870324 ms MarkObjects: 216.115921 ms DeleteObjects: 0.478420 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.146277 ms Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 169586. Total: 467.147430 ms (FindLiveObjects: 9.846131 ms CreateObjectMapping: 3.497089 ms MarkObjects: 453.271667 ms DeleteObjects: 0.531753 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 117.871498 ms Unloading 5838 unused Assets to reduce memory usage. Loaded Objects now: 113184. Total: 230.446808 ms (FindLiveObjects: 9.067068 ms CreateObjectMapping: 4.116941 ms MarkObjects: 212.370743 ms DeleteObjects: 4.891263 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.589239 ms Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 111512. Total: 276.880798 ms (FindLiveObjects: 6.748054 ms CreateObjectMapping: 2.650076 ms MarkObjects: 267.178101 ms DeleteObjects: 0.304197 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.049683 ms Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 169910. Total: 493.855194 ms (FindLiveObjects: 8.355561 ms CreateObjectMapping: 3.771262 ms MarkObjects: 481.310394 ms DeleteObjects: 0.416395 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 112.999596 ms Unloading 5836 unused Assets to reduce memory usage. Loaded Objects now: 114261. Total: 282.535339 ms (FindLiveObjects: 7.986969 ms CreateObjectMapping: 3.800101 ms MarkObjects: 265.006409 ms DeleteObjects: 5.740251 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.812054 ms Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 112414. Total: 355.126007 ms (FindLiveObjects: 7.379758 ms CreateObjectMapping: 2.756347 ms MarkObjects: 344.556122 ms DeleteObjects: 0.432592 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.317633 ms Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 170970. Total: 532.436523 ms (FindLiveObjects: 11.329590 ms CreateObjectMapping: 3.772052 ms MarkObjects: 516.876648 ms DeleteObjects: 0.456691 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 132.325241 ms Unloading 5856 unused Assets to reduce memory usage. Loaded Objects now: 115644. Total: 310.390778 ms (FindLiveObjects: 7.736499 ms CreateObjectMapping: 4.178176 ms MarkObjects: 291.661652 ms DeleteObjects: 6.812844 ms) Achievement 'Survival_20_Days' unlocked! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StoreStats - success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.683959 ms Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 113574. Total: 318.083008 ms (FindLiveObjects: 7.828944 ms CreateObjectMapping: 2.157828 ms MarkObjects: 307.807434 ms DeleteObjects: 0.287210 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.092251 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 172251. Total: 578.218323 ms (FindLiveObjects: 10.339957 ms CreateObjectMapping: 3.566225 ms MarkObjects: 563.877563 ms DeleteObjects: 0.433778 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 163.307190 ms Unloading 5839 unused Assets to reduce memory usage. Loaded Objects now: 116706. Total: 310.424744 ms (FindLiveObjects: 7.471808 ms CreateObjectMapping: 5.407214 ms MarkObjects: 292.298492 ms DeleteObjects: 5.246028 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.921885 ms Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 114617. Total: 409.444275 ms (FindLiveObjects: 10.315069 ms CreateObjectMapping: 3.119804 ms MarkObjects: 395.646332 ms DeleteObjects: 0.361481 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.432403 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 173215. Total: 588.353271 ms (FindLiveObjects: 9.438032 ms CreateObjectMapping: 3.718718 ms MarkObjects: 574.526062 ms DeleteObjects: 0.670025 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 167.589661 ms Unloading 5845 unused Assets to reduce memory usage. Loaded Objects now: 117875. Total: 334.931610 ms (FindLiveObjects: 8.342920 ms CreateObjectMapping: 8.657784 ms MarkObjects: 291.387085 ms DeleteObjects: 26.542242 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.208899 ms Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 115712. Total: 273.355286 ms (FindLiveObjects: 6.292943 ms CreateObjectMapping: 2.166520 ms MarkObjects: 264.489685 ms DeleteObjects: 0.405333 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.073585 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 174195. Total: 510.549377 ms (FindLiveObjects: 9.415118 ms CreateObjectMapping: 4.046620 ms MarkObjects: 496.650269 ms DeleteObjects: 0.437333 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 115.553276 ms Unloading 5852 unused Assets to reduce memory usage. Loaded Objects now: 116229. Total: 328.425720 ms (FindLiveObjects: 7.550425 ms CreateObjectMapping: 4.550324 ms MarkObjects: 311.238983 ms DeleteObjects: 5.084448 ms) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.325047 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 116896. Total: 582.312012 ms (FindLiveObjects: 12.211367 ms CreateObjectMapping: 3.881089 ms MarkObjects: 565.908203 ms DeleteObjects: 0.309728 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.308350 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 177454. Total: 504.837524 ms (FindLiveObjects: 9.131859 ms CreateObjectMapping: 3.491163 ms MarkObjects: 491.772064 ms DeleteObjects: 0.442074 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 118.050858 ms Unloading 5853 unused Assets to reduce memory usage. Loaded Objects now: 120346. Total: 215.418640 ms (FindLiveObjects: 8.237043 ms CreateObjectMapping: 4.250077 ms MarkObjects: 196.643707 ms DeleteObjects: 6.286227 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.294820 ms Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 118253. Total: 245.074768 ms (FindLiveObjects: 6.642573 ms CreateObjectMapping: 2.610965 ms MarkObjects: 235.375198 ms DeleteObjects: 0.444839 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.842670 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 177166. Total: 434.802917 ms (FindLiveObjects: 9.489785 ms CreateObjectMapping: 3.868842 ms MarkObjects: 421.055145 ms DeleteObjects: 0.388741 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 115.159004 ms Unloading 5853 unused Assets to reduce memory usage. Loaded Objects now: 118618. Total: 232.815186 ms (FindLiveObjects: 7.501042 ms CreateObjectMapping: 4.083756 ms MarkObjects: 215.343964 ms DeleteObjects: 5.886029 ms) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.295117 ms Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 119394. Total: 210.158783 ms (FindLiveObjects: 17.407223 ms CreateObjectMapping: 2.364841 ms MarkObjects: 188.870468 ms DeleteObjects: 1.515457 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.755165 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 179235. Total: 466.753967 ms (FindLiveObjects: 9.354279 ms CreateObjectMapping: 4.621040 ms MarkObjects: 452.277679 ms DeleteObjects: 0.500543 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 195.302078 ms Unloading 5862 unused Assets to reduce memory usage. Loaded Objects now: 122592. Total: 183.858704 ms (FindLiveObjects: 7.002474 ms CreateObjectMapping: 4.348052 ms MarkObjects: 166.925949 ms DeleteObjects: 5.581041 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.688302 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 120436. Total: 193.183365 ms (FindLiveObjects: 6.789536 ms CreateObjectMapping: 2.221433 ms MarkObjects: 183.804993 ms DeleteObjects: 0.366617 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.303907 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 179390. Total: 437.973663 ms (FindLiveObjects: 10.046822 ms CreateObjectMapping: 4.457485 ms MarkObjects: 423.039948 ms DeleteObjects: 0.427852 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 94.488960 ms Unloading 5826 unused Assets to reduce memory usage. Loaded Objects now: 123796. Total: 187.980789 ms (FindLiveObjects: 11.154971 ms CreateObjectMapping: 5.441189 ms MarkObjects: 166.121613 ms DeleteObjects: 5.261831 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.097192 ms Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 121561. Total: 185.389969 ms (FindLiveObjects: 7.802870 ms CreateObjectMapping: 2.107260 ms MarkObjects: 175.047241 ms DeleteObjects: 0.431407 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.093338 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 180388. Total: 452.508820 ms (FindLiveObjects: 9.889192 ms CreateObjectMapping: 3.856200 ms MarkObjects: 438.270782 ms DeleteObjects: 0.491457 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 113.660538 ms Unloading 5876 unused Assets to reduce memory usage. Loaded Objects now: 122163. Total: 268.636261 ms (FindLiveObjects: 7.455215 ms CreateObjectMapping: 4.679114 ms MarkObjects: 249.991699 ms DeleteObjects: 6.509042 ms) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.812449 ms Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 122917. Total: 211.838181 ms (FindLiveObjects: 6.087906 ms CreateObjectMapping: 2.084347 ms MarkObjects: 203.373978 ms DeleteObjects: 0.291160 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.718425 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 184257. Total: 477.913635 ms (FindLiveObjects: 10.216304 ms CreateObjectMapping: 3.610076 ms MarkObjects: 463.638092 ms DeleteObjects: 0.448395 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 120.391998 ms Unloading 5863 unused Assets to reduce memory usage. Loaded Objects now: 126410. Total: 308.213989 ms (FindLiveObjects: 8.116549 ms CreateObjectMapping: 4.376102 ms MarkObjects: 289.519257 ms DeleteObjects: 6.200498 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.404753 ms Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 123962. Total: 453.608246 ms (FindLiveObjects: 13.298577 ms CreateObjectMapping: 5.823214 ms MarkObjects: 431.928833 ms DeleteObjects: 2.556446 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.277633 ms Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 184778. Total: 497.946075 ms (FindLiveObjects: 9.728007 ms CreateObjectMapping: 4.569287 ms MarkObjects: 483.228821 ms DeleteObjects: 0.419555 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 99.768173 ms Unloading 5824 unused Assets to reduce memory usage. Loaded Objects now: 127600. Total: 264.821533 ms (FindLiveObjects: 7.538573 ms CreateObjectMapping: 4.139855 ms MarkObjects: 246.759308 ms DeleteObjects: 6.382227 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.702824 ms Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 125184. Total: 269.079926 ms (FindLiveObjects: 14.427665 ms CreateObjectMapping: 2.502322 ms MarkObjects: 251.654510 ms DeleteObjects: 0.493827 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.894227 ms Unloading 254 unused Assets to reduce memory usage. Loaded Objects now: 185997. Total: 540.870361 ms (FindLiveObjects: 9.052846 ms CreateObjectMapping: 3.536990 ms MarkObjects: 527.781555 ms DeleteObjects: 0.498173 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 100.320869 ms Unloading 5825 unused Assets to reduce memory usage. Loaded Objects now: 128804. Total: 257.731750 ms (FindLiveObjects: 8.338969 ms CreateObjectMapping: 3.918620 ms MarkObjects: 239.810165 ms DeleteObjects: 5.663609 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 18.870533 ms Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 126326. Total: 331.424255 ms (FindLiveObjects: 9.873390 ms CreateObjectMapping: 3.268348 ms MarkObjects: 317.040070 ms DeleteObjects: 1.240889 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.707954 ms Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 186103. Total: 521.782959 ms (FindLiveObjects: 10.960206 ms CreateObjectMapping: 4.649880 ms MarkObjects: 505.707855 ms DeleteObjects: 0.464197 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 110.086807 ms Unloading 5884 unused Assets to reduce memory usage. Loaded Objects now: 126877. Total: 262.430206 ms (FindLiveObjects: 8.560598 ms CreateObjectMapping: 4.391904 ms MarkObjects: 243.198624 ms DeleteObjects: 6.278721 ms) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.403857 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 127615. Total: 267.491760 ms (FindLiveObjects: 6.720795 ms CreateObjectMapping: 3.135607 ms MarkObjects: 257.301941 ms DeleteObjects: 0.332642 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.354870 ms Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 189515. Total: 514.413391 ms (FindLiveObjects: 9.387070 ms CreateObjectMapping: 3.451261 ms MarkObjects: 501.159912 ms DeleteObjects: 0.414025 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 129.399811 ms Unloading 5837 unused Assets to reduce memory usage. Loaded Objects now: 131300. Total: 255.241699 ms (FindLiveObjects: 9.537192 ms CreateObjectMapping: 7.722277 ms MarkObjects: 225.532227 ms DeleteObjects: 12.448009 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.974327 ms Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 128644. Total: 223.348724 ms (FindLiveObjects: 6.818770 ms CreateObjectMapping: 2.941631 ms MarkObjects: 213.183380 ms DeleteObjects: 0.402963 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.929486 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 196439. Total: 486.164917 ms (FindLiveObjects: 9.775415 ms CreateObjectMapping: 4.088892 ms MarkObjects: 471.856567 ms DeleteObjects: 0.442864 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 205.842728 ms Unloading 5832 unused Assets to reduce memory usage. Loaded Objects now: 130823. Total: 272.756744 ms (FindLiveObjects: 7.292450 ms CreateObjectMapping: 4.037929 ms MarkObjects: 255.811752 ms DeleteObjects: 5.614226 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.753092 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 129846. Total: 263.903839 ms (FindLiveObjects: 6.844844 ms CreateObjectMapping: 2.887113 ms MarkObjects: 253.851471 ms DeleteObjects: 0.319210 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.125338 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 197950. Total: 531.314941 ms (FindLiveObjects: 10.179564 ms CreateObjectMapping: 3.500249 ms MarkObjects: 517.102234 ms DeleteObjects: 0.532148 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 209.534592 ms Unloading 5828 unused Assets to reduce memory usage. Loaded Objects now: 131974. Total: 276.838928 ms (FindLiveObjects: 7.451660 ms CreateObjectMapping: 4.559411 ms MarkObjects: 259.197845 ms DeleteObjects: 5.628448 ms) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.509636 ms Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 131093. Total: 269.405853 ms (FindLiveObjects: 7.770870 ms CreateObjectMapping: 3.122965 ms MarkObjects: 258.140656 ms DeleteObjects: 0.370173 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.504105 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 254 unused Assets to reduce memory usage. Loaded Objects now: 197940. Total: 513.790833 ms (FindLiveObjects: 10.190625 ms CreateObjectMapping: 3.540546 ms MarkObjects: 499.602966 ms DeleteObjects: 0.455901 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 116.868439 ms Unloading 5827 unused Assets to reduce memory usage. Loaded Objects now: 134785. Total: 309.721527 ms (FindLiveObjects: 8.451958 ms CreateObjectMapping: 4.005929 ms MarkObjects: 291.226288 ms DeleteObjects: 6.036943 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.222528 ms Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 132942. Total: 324.607849 ms (FindLiveObjects: 9.326229 ms CreateObjectMapping: 3.998817 ms MarkObjects: 310.926086 ms DeleteObjects: 0.355950 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.129289 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 201010. Total: 518.900574 ms (FindLiveObjects: 10.379068 ms CreateObjectMapping: 4.630127 ms MarkObjects: 503.459564 ms DeleteObjects: 0.431012 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 106.570358 ms Unloading 5824 unused Assets to reduce memory usage. Loaded Objects now: 135623. Total: 318.845093 ms (FindLiveObjects: 9.280797 ms CreateObjectMapping: 3.608891 ms MarkObjects: 300.476288 ms DeleteObjects: 5.477930 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.917242 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 134004. Total: 343.841064 ms (FindLiveObjects: 8.621438 ms CreateObjectMapping: 3.841978 ms MarkObjects: 331.083313 ms DeleteObjects: 0.292740 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.761388 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 202072. Total: 530.881592 ms (FindLiveObjects: 10.297687 ms CreateObjectMapping: 4.258768 ms MarkObjects: 515.857422 ms DeleteObjects: 0.466173 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 134.896698 ms Unloading 5829 unused Assets to reduce memory usage. Loaded Objects now: 136330. Total: 343.735565 ms (FindLiveObjects: 8.288402 ms CreateObjectMapping: 4.356349 ms MarkObjects: 325.260498 ms DeleteObjects: 5.829140 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.628056 ms Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 134281. Total: 358.911896 ms (FindLiveObjects: 8.111018 ms CreateObjectMapping: 3.576496 ms MarkObjects: 346.755035 ms DeleteObjects: 0.468148 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.407413 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 202719. Total: 570.802612 ms (FindLiveObjects: 10.854329 ms CreateObjectMapping: 4.033978 ms MarkObjects: 555.477356 ms DeleteObjects: 0.435753 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 109.092430 ms Unloading 5826 unused Assets to reduce memory usage. Loaded Objects now: 137831. Total: 352.863098 ms (FindLiveObjects: 8.361883 ms CreateObjectMapping: 3.948250 ms MarkObjects: 333.909210 ms DeleteObjects: 6.642968 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.978277 ms Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 135522. Total: 321.570648 ms (FindLiveObjects: 7.191709 ms CreateObjectMapping: 3.001681 ms MarkObjects: 310.985718 ms DeleteObjects: 0.390321 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.674772 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 204175. Total: 542.002197 ms (FindLiveObjects: 15.425591 ms CreateObjectMapping: 4.302620 ms MarkObjects: 521.745361 ms DeleteObjects: 0.527407 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 121.648689 ms Unloading 5826 unused Assets to reduce memory usage. Loaded Objects now: 138991. Total: 319.132294 ms (FindLiveObjects: 9.487808 ms CreateObjectMapping: 3.692644 ms MarkObjects: 300.063843 ms DeleteObjects: 5.887214 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.519511 ms Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 136682. Total: 306.792145 ms (FindLiveObjects: 7.137585 ms CreateObjectMapping: 3.111508 ms MarkObjects: 296.240021 ms DeleteObjects: 0.303012 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.346968 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 205070. Total: 585.093201 ms (FindLiveObjects: 10.008501 ms CreateObjectMapping: 4.152102 ms MarkObjects: 570.383850 ms DeleteObjects: 0.547951 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 103.945168 ms Unloading 5826 unused Assets to reduce memory usage. Loaded Objects now: 140169. Total: 343.124420 ms (FindLiveObjects: 13.012157 ms CreateObjectMapping: 6.438721 ms MarkObjects: 317.680847 ms DeleteObjects: 5.992301 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.536500 ms Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 137983. Total: 318.224854 ms (FindLiveObjects: 6.597931 ms CreateObjectMapping: 2.923064 ms MarkObjects: 308.358978 ms DeleteObjects: 0.343703 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.282968 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 206371. Total: 562.272400 ms (FindLiveObjects: 10.648108 ms CreateObjectMapping: 4.032793 ms MarkObjects: 547.147522 ms DeleteObjects: 0.443654 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 186.576736 ms Unloading 5836 unused Assets to reduce memory usage. Loaded Objects now: 141364. Total: 442.324493 ms (FindLiveObjects: 11.511317 ms CreateObjectMapping: 9.432896 ms MarkObjects: 389.273590 ms DeleteObjects: 32.106297 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.580058 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 139163. Total: 377.119507 ms (FindLiveObjects: 10.031810 ms CreateObjectMapping: 4.097978 ms MarkObjects: 362.644836 ms DeleteObjects: 0.343703 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.267956 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 207471. Total: 580.428711 ms (FindLiveObjects: 10.262131 ms CreateObjectMapping: 4.107064 ms MarkObjects: 565.512329 ms DeleteObjects: 0.545185 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 126.830711 ms Unloading 5835 unused Assets to reduce memory usage. Loaded Objects now: 143471. Total: 249.912689 ms (FindLiveObjects: 9.474772 ms CreateObjectMapping: 3.820644 ms MarkObjects: 230.719788 ms DeleteObjects: 5.896696 ms) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) UnloadTime: 9.216402 ms Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 140768. Total: 213.231171 ms (FindLiveObjects: 7.638129 ms CreateObjectMapping: 2.927804 ms MarkObjects: 201.879471 ms DeleteObjects: 0.784988 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.039610 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 210138. Total: 469.163849 ms (FindLiveObjects: 11.172354 ms CreateObjectMapping: 4.077435 ms MarkObjects: 453.455780 ms DeleteObjects: 0.456691 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 120.952194 ms Unloading 5847 unused Assets to reduce memory usage. Loaded Objects now: 144617. Total: 295.838654 ms (FindLiveObjects: 8.882574 ms CreateObjectMapping: 4.929189 ms MarkObjects: 275.997040 ms DeleteObjects: 6.029041 ms) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.514380 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 141668. Total: 260.096619 ms (FindLiveObjects: 11.619959 ms CreateObjectMapping: 3.027360 ms MarkObjects: 244.762665 ms DeleteObjects: 0.685827 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.961290 ms Could not load resources for: Spline (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 208721. Total: 533.033508 ms (FindLiveObjects: 10.243563 ms CreateObjectMapping: 3.640101 ms MarkObjects: 518.631531 ms DeleteObjects: 0.517531 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 116.152588 ms Unloading 5841 unused Assets to reduce memory usage. Loaded Objects now: 145707. Total: 343.907043 ms (FindLiveObjects: 8.365044 ms CreateObjectMapping: 3.435854 ms MarkObjects: 325.910400 ms DeleteObjects: 6.194967 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.528893 ms Unloading 976 unused Assets to reduce memory usage. Loaded Objects now: 89285. Total: 312.277985 ms (FindLiveObjects: 4.160398 ms CreateObjectMapping: 1.925137 ms MarkObjects: 279.803497 ms DeleteObjects: 26.388168 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.764151 ms Unloading 412 unused Assets to reduce memory usage. Loaded Objects now: 40579. Total: 318.708008 ms (FindLiveObjects: 4.035558 ms CreateObjectMapping: 2.554866 ms MarkObjects: 294.221680 ms DeleteObjects: 17.895124 ms) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.146773 ms Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 40336. Total: 252.384598 ms (FindLiveObjects: 2.276742 ms CreateObjectMapping: 1.522569 ms MarkObjects: 247.921570 ms DeleteObjects: 0.662914 ms) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) UnloadTime: 4.772349 ms Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 39004. Total: 225.610443 ms (FindLiveObjects: 4.421534 ms CreateObjectMapping: 1.231408 ms MarkObjects: 219.409958 ms DeleteObjects: 0.546370 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.045631 ms Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 115617. Total: 525.297424 ms (FindLiveObjects: 7.151808 ms CreateObjectMapping: 3.818669 ms MarkObjects: 514.076477 ms DeleteObjects: 0.250074 ms) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 91.889854 ms Unloading 3332 unused Assets to reduce memory usage. Loaded Objects now: 93053. Total: 334.060089 ms (FindLiveObjects: 5.054028 ms CreateObjectMapping: 2.675360 ms MarkObjects: 322.930023 ms DeleteObjects: 3.399508 ms) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.357041 ms Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 91861. Total: 327.557373 ms (FindLiveObjects: 7.444549 ms CreateObjectMapping: 1.952791 ms MarkObjects: 317.684814 ms DeleteObjects: 0.473679 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.971163 ms Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 116878. Total: 643.609802 ms (FindLiveObjects: 6.071313 ms CreateObjectMapping: 5.190720 ms MarkObjects: 632.066467 ms DeleteObjects: 0.280494 ms) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 100.508530 ms Unloading 3873 unused Assets to reduce memory usage. Loaded Objects now: 40785. Total: 425.964600 ms (FindLiveObjects: 5.860350 ms CreateObjectMapping: 1.961878 ms MarkObjects: 396.280792 ms DeleteObjects: 21.860758 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.902223 ms Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 40582. Total: 369.245544 ms (FindLiveObjects: 1.954766 ms CreateObjectMapping: 1.368099 ms MarkObjects: 365.390137 ms DeleteObjects: 0.532148 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.631217 ms Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 42531. Total: 370.903992 ms (FindLiveObjects: 3.096496 ms CreateObjectMapping: 2.227359 ms MarkObjects: 364.946075 ms DeleteObjects: 0.632889 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.112004 ms Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 39605. Total: 823.563721 ms (FindLiveObjects: 3.704496 ms CreateObjectMapping: 2.830224 ms MarkObjects: 816.213623 ms DeleteObjects: 0.813827 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.872594 ms Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 40658. Total: 368.796356 ms (FindLiveObjects: 1.852840 ms CreateObjectMapping: 1.353877 ms MarkObjects: 365.375916 ms DeleteObjects: 0.213333 ms) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.054031 ms Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 40263. Total: 355.496582 ms (FindLiveObjects: 3.040792 ms CreateObjectMapping: 2.294520 ms MarkObjects: 349.572205 ms DeleteObjects: 0.587852 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.020452 ms Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 39127. Total: 334.961639 ms (FindLiveObjects: 4.673188 ms CreateObjectMapping: 1.390618 ms MarkObjects: 326.471771 ms DeleteObjects: 2.425285 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.717729 ms Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 115831. Total: 609.860840 ms (FindLiveObjects: 6.157041 ms CreateObjectMapping: 3.719904 ms MarkObjects: 599.654785 ms DeleteObjects: 0.328691 ms) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 91.878395 ms Unloading 3377 unused Assets to reduce memory usage. Loaded Objects now: 92965. Total: 363.112976 ms (FindLiveObjects: 4.390719 ms CreateObjectMapping: 3.017483 ms MarkObjects: 352.042542 ms DeleteObjects: 3.661039 ms) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) UnloadTime: 10.603860 ms Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 91788. Total: 508.077850 ms (FindLiveObjects: 14.315864 ms CreateObjectMapping: 4.056497 ms MarkObjects: 488.997528 ms DeleteObjects: 0.706370 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.842373 ms Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 117092. Total: 612.625854 ms (FindLiveObjects: 6.811264 ms CreateObjectMapping: 4.040299 ms MarkObjects: 601.419922 ms DeleteObjects: 0.353185 ms) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 113.588234 ms Unloading 3377 unused Assets to reduce memory usage. Loaded Objects now: 94119. Total: 407.173065 ms (FindLiveObjects: 5.086818 ms CreateObjectMapping: 2.812051 ms MarkObjects: 395.717041 ms DeleteObjects: 3.556743 ms) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) UnloadTime: 6.650079 ms Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 92914. Total: 364.423767 ms (FindLiveObjects: 6.799412 ms CreateObjectMapping: 2.200495 ms MarkObjects: 354.990082 ms DeleteObjects: 0.432987 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.204645 ms Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 118284. Total: 691.939697 ms (FindLiveObjects: 6.829042 ms CreateObjectMapping: 4.157632 ms MarkObjects: 680.670959 ms DeleteObjects: 0.280889 ms) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_KerosceneLamp(Clone)/GAME_DATA" (Filename: Line: 163) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\TheLongDark;C:\Program Files (x86)\Steam\steamapps\common\TheLongDark;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'jonas' OS-Version: 10.0.14393 () 0x300-0x1 C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld.exe:tld.exe (01110000), size: 18579456 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld.exe', fileVersion: 5.4.0.51563 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (76FC0000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (73B40000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (73FA0000), size: 1708032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.14393.321 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (755F0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (75620000), size: 1421312 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (71A30000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\USER32.dll:USER32.dll (75F60000), size: 1437696 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.14393.5 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (75E50000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.14393.0 C:\WINDOWS\System32\win32u.dll:win32u.dll (75BB0000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.14393.51 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (76D20000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\sechost.dll:sechost.dll (768C0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (75850000), size: 790528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.14393.82 C:\WINDOWS\System32\SspiCli.dll:SspiCli.dll (73A80000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SspiCli.dll', fileVersion: 10.0.14393.187 C:\WINDOWS\System32\CRYPTBASE.dll:CRYPTBASE.dll (73A70000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPTBASE.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (76860000), size: 368640 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (757C0000), size: 405504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\ole32.dll:ole32.dll (75920000), size: 958464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.14393.187 C:\WINDOWS\System32\combase.dll:combase.dll (75BD0000), size: 2166784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.14393.187 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (73E20000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (73A60000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (75F10000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (74200000), size: 20803584 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.14393.321 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (75780000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (76130000), size: 5693440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (74150000), size: 282624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (755E0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\shcore.dll:shcore.dll (73D90000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\profapi.dll:profapi.dll (75A10000), size: 61440 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (75B10000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.14393.187 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (76F40000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (5AD50000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (76820000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (71B50000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (73160000), size: 507904 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (731E0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (73280000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (5ABD0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\NSI.dll:NSI.dll (73B30000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (5AC00000), size: 970752 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00CB0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (71990000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (6AE50000), size: 1196032 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer.dll', fileVersion: 3.61.93.65 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (75840000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (6BA70000), size: 479232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Mono\mono.dll:mono.dll (10000000), size: 2293760 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (71D70000), size: 319488 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (76DA0000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (71970000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (65B00000), size: 2293760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (688C0000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\DriverStore\FileRepository\nvlti.inf_amd64_9b4e3505ba1121d8\nvwgf2um.dll:nvwgf2um.dll (082B0000), size: 20168704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nvlti.inf_amd64_9b4e3505ba1121d8\nvwgf2um.dll', fileVersion: 21.21.13.7270 C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (739D0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\nvspcap.dll:nvspcap.dll (77EA0000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvspcap.dll', fileVersion: 2.11.4.0 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (76910000), size: 4239360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\nvapi.dll:nvapi.dll (68950000), size: 3674112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvapi.dll', fileVersion: 21.21.13.7270 C:\WINDOWS\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (73970000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DEVOBJ.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\WINTRUST.dll:WINTRUST.dll (760E0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (75830000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (766A0000), size: 1560576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (14E10000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (72DF0000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (72DC0000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (73AA0000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (6C140000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (6B470000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (6C130000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (6C060000), size: 794624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\steam_api.dll:steam_api.dll (6AE10000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\steam_api.dll', fileVersion: 3.3.47.38 C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Plugins\steam_api.dll:steam_api.dll (6ADD0000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Plugins\steam_api.dll', fileVersion: 3.3.47.38 C:\WINDOWS\SYSTEM32\bthprops.cpl:bthprops.cpl (70E80000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bthprops.cpl', fileVersion: 10.0.14393.0 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.0_none_74bc87d3d22d9abe\comctl32.dll:comctl32.dll (6BD30000), size: 2138112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.0_none_74bc87d3d22d9abe\comctl32.dll', fileVersion: 6.10.14393.0 C:\WINDOWS\SYSTEM32\xinput1_4.dll:xinput1_4.dll (052A0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_4.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\xinput1_2.dll:xinput1_2.dll (052C0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_2.dll', fileVersion: 9.14.701.0 C:\WINDOWS\SYSTEM32\xinput1_1.dll:xinput1_1.dll (052E0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_1.dll', fileVersion: 9.12.589.0 C:\WINDOWS\SYSTEM32\xinput9_1_0.dll:xinput9_1_0.dll (6ADC0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput9_1_0.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Plugins\CSteamworks.dll:CSteamworks.dll (6AD90000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Plugins\CSteamworks.dll', fileVersion: 1.25.0.0 C:\Program Files (x86)\Steam\steamclient.dll:steamclient.dll (38000000), size: 10403840 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient.dll', fileVersion: 3.61.93.65 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (760C0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\tier0_s.dll:tier0_s.dll (5AF00000), size: 1118208 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s.dll', fileVersion: 3.61.93.65 C:\Program Files (x86)\Steam\vstdlib_s.dll:vstdlib_s.dll (5ACF0000), size: 352256 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s.dll', fileVersion: 3.61.93.65 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (6E790000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steam.dll:steam.dll (1D640000), size: 1282048 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steam.dll' C:\Program Files (x86)\Steam\Steam2.dll:Steam2.dll (2F020000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\Steam2.dll', fileVersion: 2.0.2117.156 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (6DDF0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\napinsp.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (6DDD0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\pnrpnsp.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (6DFD0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\NLAapi.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (6DDC0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\winrnr.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\wshbth.dll:wshbth.dll (6DDA0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\wshbth.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (6DD30000), size: 299008 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.14393.0 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (6E290000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\DbgHelp.dll:DbgHelp.dll (1E490000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\DbgHelp.dll', fileVersion: 6.7.5.0 C:\Program Files (x86)\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\CSERHelper.dll', fileVersion: 4.50.0.0 C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Plugins\AkSoundEngine.dll:AkSoundEngine.dll (1D880000), size: 1232896 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Plugins\AkSoundEngine.dll' C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (6C150000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (65D30000), size: 1372160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.14393.0 C:\WINDOWS\SYSTEM32\XAudio2_9.dll:XAudio2_9.dll (500F0000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\XAudio2_9.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (718E0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (6D9C0000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.14393.206 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (6D8F0000), size: 847872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (71D50000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (71D30000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\icmp.dll:icmp.dll (2E040000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icmp.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WINNSI.DLL:WINNSI.DLL (722F0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINNSI.DLL', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Plugins\ParticleHelper.dll:ParticleHelper.dll (6AD70000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Plugins\ParticleHelper.dll' C:\WINDOWS\SYSTEM32\MSVCR120.dll:MSVCR120.dll (717F0000), size: 974848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSVCR120.dll', fileVersion: 12.0.21005.1 C:\WINDOWS\SYSTEM32\mscoree.dll:mscoree.dll (71790000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscoree.dll', fileVersion: 10.0.14393.0 C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscoreei.dll:mscoreei.dll (71710000), size: 512000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscoreei.dll', fileVersion: 4.6.1586.0 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (739A0000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Plugins\libzipw.dll:libzipw.dll (6AD40000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Plugins\libzipw.dll' ========== OUTPUTING STACK TRACE ================== 0x014CF1C8 (tld) Object::GetGCHandle 0x01C32C6E (tld) TransferBase::SetMemoryLabel 0x01C84307 (tld) TransferBase::SetMemoryLabel 0x01C85636 (tld) TransferBase::SetMemoryLabel 0x01C86CF1 (tld) TransferBase::SetMemoryLabel 0x01C7F3DB (tld) TransferBase::SetMemoryLabel 0x01C31509 (tld) TransferBase::SetMemoryLabel 0x014D0F71 (tld) Object::GetGCHandle 0x014D1301 (tld) Object::GetGCHandle 0x014C7599 (tld) Object::GetGCHandle 0x014E25AF (tld) RegisterModule_Physics 0x2E1E4BBD (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Physics:INTERNAL_CALL_Internal_Raycast (UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,single,int,UnityEngine.QueryTriggerInteraction) 0x2E1E4B68 (Mono JIT Code) UnityEngine.Physics:Internal_Raycast (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,single,int,UnityEngine.QueryTriggerInteraction) 0x2E1E4B2E (Mono JIT Code) UnityEngine.Physics:Raycast (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,single,int,UnityEngine.QueryTriggerInteraction) 0x2E1E4ACD (Mono JIT Code) UnityEngine.Physics:Raycast (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,single,int) 0x1E3CA2FF (Mono JIT Code) FootStepSounds:AddMoveDistance (single,single,bool,bool,bool,bool,UnityEngine.Vector3) 0x1E3C4A9A (Mono JIT Code) PlayerMovement:MovedDistance (UnityEngine.Vector3,bool) 0x2E1EC75B (Mono JIT Code) vp_FPSController:Update () 0x0665F541 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x100F1592 (mono) mono_set_defaults 0x1005D984 (mono) mono_runtime_invoke 0x012DD347 (tld) scripting_gchandle_get_target 0x01361D62 (tld) ScriptingArguments::AddString 0x01361D35 (tld) ScriptingArguments::AddString 0x012CE51A (tld) ReportScriptingObjectsTransfer::ReportScriptingObject 0x012D0158 (tld) ReportScriptingObjectsTransfer::ReportScriptingObject 0x0133A77A (tld) RectT::Contains 0x013D104B (tld) Renderer::GetSceneHandle 0x013D37AE (tld) PlayerWinMain 0x017CBDE8 (tld) RectT::GetYMax 0x017FB298 (tld) RectT::GetYMax 0x73B562C4 (KERNEL32) BaseThreadInitThunk 0x77020609 (ntdll) RtlSubscribeWnfStateChangeNotification ========== END OF STACKTRACE =========== **** Crash! ****